home *** CD-ROM | disk | FTP | other *** search
-
- ________ .__
- \______ \ |__|__ ____ __ _____ ____ ___ ___
- | | \| \ \/ / | \/ \_/ __ \\ \/ /
- | ` \ |\ /| | / Y Y \ ___/ > <
- /_______ /__| \_/ |____/|__|_| /\___ >__/\_ \
- \/ \/ \/ \/
-
-
- 1996-1997 By Claudio Mazzuco
-
-
- Fidonet : 2:333/726.9
- Internet: picard@marina.dei.unipd.it
- kirk@maya.dei.unipd.it
-
-
-
- /X\X\X\X\X/X\X\X\X\X/X\X\X\X What is Divumex? X\X/X\X\X\X\X/X\X\X\X\X/X\X\
-
- This is a preview of a game I am being developing. It's a vertical
- shoot'em up, designed as a tribute to Xevious, a game produced by Namco and
- Atari in the early 80s.
-
- Being this a preview, there are many things missing that will be introduced
- once finished. Many other improvements will be done (alien behaviour, ship
- movement, sound effects and so on). Thus don't think the game looks too
- primitive!
-
- Many improvements have been made for this second demo, and I wish it to be
- more amusing now. Obviously there still are many other things worth of
- being added, and each suggestion by you will be willingly read.
-
- X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\ DISCLAIMER X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X\X
-
- In my full consciousness I ensure this game to be a whole production of
- mine. It has been redesigned from scratch. I do not own anything coming
- from the original coinop besides a couple of photos. The demo you have
- just downloaded tries to be as similar as possible to the original game but
- there are also many differences (graphics, alien movement) that will remain
- in the final version too, mainly because this is a *tribute*, and in no way
- it will be any kind of porting.
-
- Moreover, I didn't develop this game for money. Actually it is totally
- freeware and you're free to do whatever you like, apart from modify or hide
- the author name, or distribute without the document files as a commercial
- product, in any support (disks, cds), Urban Mueller's AmiNet collection
- being the only exception.
-
- To demostrate that this is *not* a copy from the coin-op, i'm ready to put
- at anyone's disposal all Divumex sources and graphic screens.
-
- Finally, I won't be held responsible for any damage occurred by the
- [mis]use of this program. Anyway it has been tested very carefully by many
- people with different machines, and no problems have been found.
-
- I would be really glad if anyone who have tried Divumex sends me comments,
- bugreports, or suggestions!
-
- X\X\X\X/X\X\X\X\X/X\X\X\X\X/X New Features X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X/
-
- Here follows a "what's new in there" list. I won't mention the countless
- minor ones, which are anyway noticeable while playing.
-
- - The game area is twice as long. Now the demo runs for nearly 11 minutes
- (if you ever manage to see it all without dying :) against the 5 minutes
- of Demo #1. I'll further enlarge it anyway.
-
- - Now there's a score and an high score. The points per enemy rates are
- temporaneous and most probably they will be readjusted.
-
- - Now the player has more than a single life. Previously the game ended as
- soon as you were hit.
-
- - I added more new graphics, trying to add a 3d effect with shadows,
- embossing etc. I have to say that I'll heartily accept anybody willing to
- help me drawing graphics, mainly because I don't feel I'm an artist, and
- my drawings might have a poor quality.
- Obviously your submissions must resemble Xevious and respect some
- technical parameters which I'll promptly reveal to anybody interested.
-
- - New enemies are present, both going by land and by air, and I even added
- some unvisible enemies which yield 500 points each when hit. To find
- them, just shoot when the crosshair turns red, not being any visible enemy
- under it.
-
- - Enemy movements are slightly more complex now: while the previous version
- featured straightlined movements, now there are more smart routines to
- accomplish them. For instance, some aliens suddenly start moving after
- being still for a hile, other ones attack you and then quickly escape,
- other ones even try to avoid your bullets.
-
- - Bullet movement is closer to reality. Enemy bullets always fly at the
- same speed now, regardless to the distance between them and your ship.
-
- - The Start Screen has been replaced by one painted by Andrea Doimo.
-
- - Upon demand I removed the 'wait until disk activity ends' requester,
- which was actually crashing under 1.3. If anybody knows how to implement
- such a thing still keeping 1.3 compatibility, in assembly, then please
- contact me.
-
-
- /X\X\X\X\X/X\X\X\X\X/X\X\X\X\ Compatibility /X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\
-
- This game requires Kick 2.0 at least. It has been successfully tested on
- the following machines:
-
- Amiga 1200 base
- Amiga 1200 w/ fast ram
- Amiga 3000
- Amiga 4000
-
- As said before, it worked well but this does not implies that this program
- is free of bugs!
-
- The game should work on 68k based machines too, there shouldn't be
- any compatibility trouble; anyway it might be slower at times.
-
- I couldn't test it on any graphics card and I fear it won't work there.
- Anyway I'd really thank anybody who can do it for me.
-
- I used Enforcer (by Michael Sinz) to check for suspicious memory accesses,
- and none did happen.
-
- In case of trouble, I'd really appreciate a rather exhaustive description
- via E-Mail (or fidonet netmail). A message saying just "hey, it won't
- work!" would be rather useless ;)
-
-
-
- \X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\ Warning \X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\
-
- Divumex may be installed on your hard disk. Just note that it fully
- disables the multitasking, so be careful there isn't any disk/serial
- accesses while you run the program!
-
-
-
- \X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\ Game Rules /X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X/
-
- Fly. Shoot. Kill the aliens. That's all. :)
-
- You have two weapons: air-to-air torpedoes and air-to-ground bombs. At
- every click of the joystick button, the ship will shoot one of both, the
- former going upwards, the latter ending on the cross-target drawn above your
- ship.
-
- You can kill more than one ground target with a single shot, just target in
- the middle. Up to 4 objects can be hit!
-
- When the blue cross target flies over a fireable object, it turns red.
-
- At any time you can quit the game by clicking the left mouse button.
-
-
-
- \X\X\X\X/X\X\X\X\X/X\X\X\X\X Tecnichal Notes X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\
-
- This game has been written in 100% assembly, and by now it's made of nearly
- 11,000 source lines.
-
- Maps and object trajectors have been realized with a stand-alone program
- made just for that purpose :)
-
-
-
- /X/X\X\X\X\X/X\X\X\X\X/X\X\X\X To Do List \X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X/
-
- Many things are still to be implemented yet, as pointed out before. I hope
- to keep having enough time and will to accomplish it.
- Anyway, being this a hobbyst and noprofit work, I can't guarantee that it
- will SOON be 100%: I am stick to code only during my variable leisure time,
- so please be patient. Moreover it's just me under all this stuff and as you
- may guess, it's not easy, graphics being the hugest work.
-
- Yet I promise to publish any new version, as long as major improvements are
- operated.
-
- What I *surely* add:
-
- - Sound Effects (anybody having PD samples close to old Xevious' ones,
- please get in touch with me)
-
- - New enemies
-
- - New graphics
-
- - New kind of bullets
-
- Finally, I'd like to render the object movement even better and synchronize
- animations and shootings (if you ever notice, land domes open and shoot in
- two different moments, and this shouldn't happen).
-
- Many of you asked for a End Level Alien. I won't tell it possible right
- now, for it may slow down the whole game, being a big object to be moved on
- the screen. I'm going to fix the most needed things first, but who knows?
-
-
- X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\ Greetings X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X/
-
- I'd like to thank the following people for their help:
- (in alphabetical order)
-
- Andrea Doimo - Betatesting, some graphics and many suggestions.
-
- Cesare Di Mauro - ASM Help and advices.
-
- Gabriele Favrin - Betatesting and Internet support.
-
- Andrea Modenese - Betatesting.
-
- Phalanx - Betatesting, translations of this file, and
- support BBS
- (Fugazi BBS - +39-41-5230927, modem 28.800, 24/24h)
-
- Tommaso Palermo - Betatesting.
-
-
- /X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\
-
- Enjoy Divumex!
-
- /X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X\X\
-